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LUIZ ZULLINO JUNIOR

Software engineer; problem solver; gamer; math/physics enthusiast

Projects

INTEL FAST HISTOGRAM LIBRARY

TEAM LEAD / LEAD PROGRAMMER

This open source project was commissioned by Intel.

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It consists of a library that uses OpenCL framework to generate fast histograms from raw image data in YUV or NV12 formats using the GPU for parallel processing.

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The library was coded using C++ and the GPU kernels in C. OpenCL framework was used to control the GPU kernels from the CPU (host).

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My contributions:

  • GPU Kernels logic and code optimization (C, OpenCL)

  • Library (C++, OpenCL C++ Bindings)

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For more information please visit the project Github.

OVERTAKE

LEAD PROGRAMMER

This is a short platformer game made using Unity.

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The goal of the game is to complete the level as fast as possible. The score is entered in a leaderboard.

A user account is needed to play the game.

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The game uses Google Firebase to store user account information, user scores, and leaderboard scores.

 

This project used the Agile methodology.

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My contributions:

  • Gameplay logic and scripting (C#)

  • Firebase database configuration

  • Firebase integration (C#)

  • Level design (Unity).

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For more information please visit the project Github or click here to play the local version of the game.

INSTASHOP

LEAD PROGRAMMER

This is a software that simulates the concept of a store.

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The program is coded in Java using the MVC (Model-View-Controller) design pattern.

 

The store is only a concept so the products don't really have their own images and the checkout does not have a payment function.

 

My contributions:

  • Main system/class (Java)

  • Views, controllers, and models for all store objects (Java)

  • Logo and icons

About me

Hello!

I'm a Brazilian software engineer based in South Florida. I aspire to have a positive impact on the world through my work, and see video games not just as recreational media but as art that can inspire, teach, and even heal.


I graduated magna cum laude with a Bachelor of Science in Computer Engineering from Florida Atlantic University.

 

I am a fast leaner and an autodidact. I dedicate myself to every endeavor and strive for meticulous quality on every aspect of a project.

EDUCATION

Florida Atlantic University

College of Engineering and Computer Science

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Bachelor of Science in Computer Engineering

graduated magna cum laude

CODING SKILLS

Advanced: 

C++, C#, JavaScript, HTML

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Intermediate:

Python, Java, CSS, Apex, Visualforce, SQL

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Beginner:

Lua, PHP, Matlab, AHK, Visual Basic, CMake

SOFTWARE SKILLS

Advanced:

VS Code, Excel, Word

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Intermediate:

Unity, Visual Studio, PowerPoint

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Beginner:

Photoshop, Premiere Pro, Filezilla

Contact me

© 2023 BY LUIZ ZULLINO JUNIOR.

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