LUIZ ZULLINO JUNIOR
Computer engineer · Developer · Gamer · Math & physics enthusiast
Projects

Generated histogram data from a 1080p Image with 256 bits resolution

Histograms for frame #3 of a Dota2 video

Kernel code used to calculate Average and Variance histograms

Generated histogram data from a 1080p Image with 256 bits resolution
INTEL FAST HISTOGRAM LIBRARY
TEAM LEAD / LEAD PROGRAMMER
This open source project was commissioned by Intel.
It consists of a library that uses OpenCL framework to generate fast histograms from raw image data in YUV or NV12 formats using the GPU for parallel processing.
The library was coded using C++ and the GPU kernels in C. OpenCL framework was used to control the GPU kernels from the CPU (host).
My contributions:
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GPU Kernels logic and code optimization (C, OpenCL)
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Library (C++, OpenCL C++ Bindings)
For more information please visit the project Github.

Allows the user to login or signup for a new account

Displays the scores of players in the database

Message displayed when the player finishes the level

Allows the user to login or signup for a new account
OVERTAKE
LEAD PROGRAMMER
This is a short platformer game made using Unity.
The goal of the game is to complete the level as fast as possible. The score is entered in a leaderboard.
A user account is needed to play the game.
The game uses Google Firebase to store user account information, user scores, and leaderboard scores.
This project used the Agile methodology.
My contributions:
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Gameplay logic and scripting (C#)
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Firebase database configuration
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Firebase integration (C#)
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Level design (Unity).
For more information please visit the project Github or click here to play the local version of the game.

Allows the user to login or signup for a new account

Displays the items available to purchase

Allows the user/admin to update their settings

Allows the user to login or signup for a new account
INSTASHOP
LEAD PROGRAMMER
This is a software that simulates the concept of a store.
The program is coded in Java using the MVC (Model-View-Controller) design pattern.
The store is only a concept so the products don't really have their own images and the checkout does not have a payment function.
My contributions:
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Main system/class (Java)
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Views, controllers, and models for all store objects (Java)
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Logo and icons
About me
Hello!
I'm a computer engineer based in South Florida. For the past 8+ years, I've been the in-house IT and systems lead at NutraBlast, where I manage the company's IT, build automations in Python and Salesforce, and coordinate development projects from requirements through QA. Lately, I've been using AI coding tools like Claude Code to build and ship tools faster.
I graduated magna cum laude with a B.S. in Computer Engineering from Florida Atlantic University, which I completed while working full-time. For my senior design project, I led the team that built an open-source GPU histogram library for Intel.
I want my work to have a positive impact on the world, and I see video games not just as entertainment but as art that can inspire, teach, and even heal. I'm a self-taught learner at heart, and I care about getting every detail of a project right.

EDUCATION
Florida Atlantic University
College of Engineering and Computer Science
Bachelor of Science in Computer Engineering
Graduated magna cum laude
CODING SKILLS
Proficient:
Python, C#, JavaScript, HTML/CSS, SQL, Apex/SOQL
Familiar:
C++, C (OpenCL), Java, Lua, PHP, VBA
TOOLS & IT
Tools:
Unity, Git, Visual Studio, VS Code, Claude Code, Salesforce, Excel, Filezilla
IT:
Networking, Hardware Troubleshooting, Technical Support

